A cartographer in a drowned city is hired to map streets that have been underwater for a century, and every street she charts rises out of the water the next morning.
In the Crystal Odyssey look
Start with this ideaYou know exactly what your characters look like. Panel & Ink draws them: put your book's setup in the premise and your characters on the cast, then read your story back as issues, panel by panel, in the look you choose.

Write the pitch you'd put on the back cover: the world, the lead, what they want, what stands in the way.
Pick the look your book has in your head: Gekiga's gritty brush, Crystal Odyssey's dreamlike science fiction, Painted Graphic Novel for an epic.
Each character gets a model sheet. Describe them the way your book does and the studio draws them from your words; draw one again until it matches the picture in your head.
Give the writer each chapter's events as an idea, and it becomes that issue's brief. Change any brief before its issue is written.
Press start and the premise lands in the box of a new comic with its look already picked. Change every word, or the look, before anything is drawn.
A cartographer in a drowned city is hired to map streets that have been underwater for a century, and every street she charts rises out of the water the next morning.
In the Crystal Odyssey look
Start with this ideaA disgraced chess champion takes a job as night porter in a grand hotel where every guest is playing a game she can't see the board of.
In the Carved Noir look
Start with this ideaOr in any of the twenty-eight. A comic picks one look on its second step, and every panel of every issue keeps it.




Only your own. Named characters someone else owns aren't drawn, so a comic of your novel is yours to make, and a comic of somebody else's series isn't.
It follows what you give it. The premise and the cast come from you, each chapter's events can be an issue's brief, and the writer turns them into panels and narration.
You do. Your premise, your characters and the finished issues are yours. We don't claim them, and we don't train models on them.